Friday, 12 May 2017

Evaluation

Introduction
My objective over the course of this FMP was to create an informal gaming magazine, my intention was to aim it at an avid game consumer demographic but I didn't want it to be too conventional. I wanted to inject a personal feeling into my magazine, to do something similar to youtubers and brand my work individually with my own style. Obviously because this magazine involves game reviews the content isn't based on 100% objective fact.

Strengths of my final design
Experimentation
Great page layout
Good writing
Lots of length but a consistent quality
Unique in some ways e.g. writing style and the discussion feature.

Weaknesses of my final design
There are likely many grammatical errors and perhaps a few spelling errors too, I’m sure some errors of this nature since I’m dyslexic.
Not unique enough in some ways - I should have included another page in the discussion feature.
Not much consistency between pages in the magazine. The layouts changed as I experimented and eventually found the ideal look.
Front page could’ve been improved with handcrafted art done in illustrator or photoshop.
Some parts of the design look tacky e.g. in the content’s page the blue boxes look ugly.

The concept of my magazine
The bulk of my theme can be described as a magazine built on individuality, with a unique style and layout designed to appeal to an audience of hardcore gamers. This is why I tried to review games outside the mainstream since I hypothesised that hardcore gamers would already know about the mainstream titles coming out.

My influences
I think the main influence on the design and style of my magazine would have to be Rock Paper Shotgun, an independent magazine with a presence online. Their informal style and well written content inspired me since it was so in contrast to bigger magazines like PC gamer or Playstation. However i don't mean to imply that these bigger magazines did not influence me, I analysed them a great deal in the research segment of my project. They mainly influenced my layout and content, in fact their content may have steered my approach too much since i feel my finished product is altogether very similar to their product.

I feel I was also inspired and influenced by youtube channels like “Totalbiscuit” or “Super Bunnyhop” channels that review and debate the video game medium, I've been watching them regularly for many years and I think they've shaped my views on video games and journalistic content in general.

Experimentation and exploration
I had to do much experimentation over the course of my production, my original pages were just really poor, I was using the wrong font, my pictures were too big and the pages were generally just too packed with information.

My lecturer pointed this out for me and was very helpful in suggesting how I could better lay it out making the pages easier to read and more pleasant as well. For example at his suggestion I implemented margins around my pages and started spreading my writing into separate pages.

Eventually over the course of my production I became adept at finding the right balance of text and images on my pages and work began to look more professional. One day I was reading reviews from an IGN magazine and realised that their pages seemed to have a very light grey background, presumably to ease the eye when reading.

I liked this approach and started implementing it into my own magazine using the light grey background for reviews and eventually a black background for my Hall of Game segment and purple for my Hyper Light Drifter review.

Eventually because of all this experimenting the pages in my magazine began to look inconsistent, pages had different fonts, font sizes and overall layout inconsistencies. As a result I began to change documents making them more similar.

The older the pages were the more changes I had to make, so I spent the most time changing my first pages these being the “difficulty in games” segment. I ended up adding a third page to the document, changing fonts, margins, adding captions to images etc.

A comparison between my magazine and the PC gamer magazine.

Similarities
In comparison to a publication like PC gamer I feel my magazine is more informal and also less mainstream. I say this because I feel the style of my writing is slightly more informal than PC gamer with more personal anecdotes that wouldn't be possible in an official magazine like this.

Furthermore PC gamer features more mainstream games than my magazine which is directed specifically at indie titles. I also feel PC gamer is aiming it’s magazine at a similar demographic to my own, a hardcore branch of gamers who are interested in the discussion angle of gaming as well as the mainstream titles.

Differences
On the other hand I also feel the layout of my magazine was heavily influenced by the PC gamer magazine so maybe they are rather similar in some aspects. Furthermore both my magazine and the PC gamer magazine use a lot of features and editorials, in contrast to say the Playstation magazine, a publication that makes heavy use of reviews and little else.

Furthermore PC gamer uses a scoring system between 1-10 to rate it’s magazines for readers who don't want to read the full review, but I just use a system that either recommends a game or does not.


Key areas of development

The key area of development for this project was without a doubt the production, before I started assignment 3 I assumed that the final product would only be maybe 10-12 pages long. But after a long writing session over the easter holidays I realised the project would be much longer eventually taking up 32 pages. This meant I had to work much harder than I did in previous assignments and I became more invested in the project. So the work output and outlook were both very high at this point.

I think another key area of development in this project was my lengthy research phase, this was where I began to really think about what I wanted my magazine to look like and how I wanted it to sound. In this part of the project I came up with the informal style I would write in, the layout of my pages and the content I would write.

How it felt to show my project to peers and friends
Showing my product to my friends and peers made me feel proud of what I had done because they seemed impressed by it’s length and quality. I got interesting feedback and it felt like I’d really created something people might really want.

On the other hand showing my work to people via a questionnaire felt more dangerous since I didn't know who might be looking at my work and if they would appreciate it this is why I included probing questions like “have you ever played a game before”.

Despite this most of the people who filled out my questionnaire had played games and were interested in them. One person in particular had clearly read some of the magazine and seemed to really enjoy it and this made me really happy.

What i would change about my project
Strange as it might sound I think I would add even more pages, I loved writing about games and discussing them in my project and I would’ve liked to include a few more reviews, furthermore I had plans for pages that never made it into the final piece (because it just got too big).

For example I was going to do a feature in the discussions segment about the history of metroidvania games (this is a game genre used to reference games similar to metroid and castlevania). However this segment never got implemented because again I didn't have enough time to format it into pages.

If I had more time I would’ve also proofread the magazine a few more times to look for typos but again I didn't have enough time and I had already proofread the magazine twice (once with a lecturer who could identify grammatical errors more easily).

Reviewing my statement of intent
Looking back on my statement of intent I think I've more than achieved what I set out to do. I definitely made the right choice in making a project centred around video games since I did work much harder and get invested because of the topic.

In addition I have improved my skills a lot since I wrote this statement of intent, I've become adept at writing reviews and I've developed particular skill at using indesign, though I never did need to use photoshop. Furthermore I did end up using a mac, though not a camera and I did do a pre-production page plan as mentioned in the statement.

I did use my project schedule through assignment 1 & 2 but it wasn't flexible enough for the production stage, I underestimated how much work I would need to do and so the project wasn't adequate and I stopped following it. I don't feel this harmed my project overly however.

In assessment of the success of this project, I would argue that I fulfilled almost every target I set and that on some of these targets I over achieved bringing more quality rather than less. Perhaps I should’ve aimed higher in this statement of intent, overall however I feel this project has been a big success and I’m glad I was able to partake in it.

Tuesday, 9 May 2017

FMP report 15

I have now finished my magazine.
Below are screenshots of each page in the magazine and soon it will be printed. I thought the full piece would end up being 33 pages but now the pages have been added up there are 31. I have proofread the magazine roughly twice at this point and i am relatively confident there aren't any spelling errors, but i know there have to be many grammatical errors. This is because I'm dyslexic, and as a result i cant recognise many grammatical errors because I've never been able to fully learn them. This sounds like an excuse but its the truth. as a way to mitigate this i did get a teacher to help me proofread most of the magazine but I've got no doubt some mistakes remain.

Other than this I'm very happy with my magazine, i think despite it's great length theres a lot of quality between the pages. I'm particularly happy with my hyper light drifter section, i think the layout and writing of that piece was pretty excellent.

Next I'm going to develop my evaluation, I'll have it finished by the deadline.






















Thursday, 4 May 2017

FMP report 14

Ive now finished my final reviews and on top of that my final pages with the addition of Momodora 3 and 4 in my project. My magazine has now reached a total of 32 pages and it may increase to 33 with the back page.

In addition i also fleshed out the contents page sorting out the text and correcting some of the images, and i am now as a result starting to number my pages. This can be seen in the screenshot below, furthermore in the whole difficulty in games section i have been correcting fonts and adding changes like the grey background. I will continue doing this until the entire magazine is proofread. 












FMP report 13

As shown by screenshots below today i focused mainly on creating my hyper light drifter pages and my content's page. I managed to fully finish my hyper light drifter review and as shown i have learnt how to use double page spreads effectively. I decided to colour the back page of this review section a deep purple in homage to the colour scheme of the game (hyper light drifter). 

As for the content's page, its a work in progress. I've got the image layout sorted and the page number font and size figured out, but I'm going to need another session to get the text on the left up to standard. 









Tuesday, 2 May 2017

FMP Report 12

As shown in these screen shots i have continued adding pages to the magazine and i believe i have improved in skill as i have worked. For aesthetic value i have started adding a light grey background to my pages, i was inspired to do this from research. I saw that online magazines like ign and to a lesser extent PC gamer included a similar background or colour scheme to all their pages e.g. ign's red colour scheme and i decided to try something similar. 

In addition i have finally finished my hall of game section though it will need some tweaking, particularly the Bayonetta page since it may have too many pictures. I've also added reviews and impression pieces including the dark souls 3 impression below and the Downwell and ICEY game reviews. I am particularly pleased with the layout of my Downwell and ICEY reviews since the experiments i did with layout definitely paid off in making these pages look unique and interesting. I think the colour scheme of the ICEY game review was well done with the blue title and verdict. I intend to add a similar colouring scheme to my Hyper Light Drifter review which is in progress as shown below. 












FMP report 11

As shown in these screenshots, i have pasted the writing i did for my game reviews into a coherent structure of pages that are fitting together into a finished document. When i started this process i was expecting to have a number of games on a single page as shown below but i simply didn't have enough space for this. 

As a result this part of my magazine could take up 8-10 pages, i am actually rather happy about this since my target was only 12 pages, this means i have more content to show than i previously thought. So far i have pasted 8 of my 10 reviews and they will be featured on the final pages at the bottom of this list of screenshots. 

i really like the way these reviews look against the black background, i think this design choice really brings out the colour of the pictures and the golden text. i might consider adding more golden number bubbles. 









FMP report 10


Over today's session i started implementing my hall of fame pages into a working magazine draft, I'm very happy with how the opening page above developed and i think the background colour works well. 


This is the second page in the hall of fame section, i edited some of the text and got the image from google, i think the page is good if a little wordy, i might add another picture but i don't want it running for 2 pages. overall it needs some improving but it looks pretty good.


This is a screenshot of the 3rd page of the hall of game section, I've clearly not really started making it but i wanted to include it so i could compare it in the next FMP report. When it is finished it will include my short review of the game transistor.



Yesterday i created the front cover of my magazine which is still in progress but i think its coming out well, it feels like the project is coming together. 


As shown through the comparison above I've changed the page on difficulty in games in an attempt to make it less packed with text, this was at the request of the lecturer who also helpfully suggested i change the margin sizes.  


In this comparison I've done something similar to what i showed above, in the newer page on the right I've moved the text into a new page and changed the margins to give the page more breathing room. I think this is a positive change and I'm glad my work is looking more professional.


This final page shows how I've moved all of the text from the previous examples into a new third page to conclude the series. I think this looks professional and the entire series of pages look better for these changes though they still need tweaking.