I wanted to find out how other magazines do their work, how professional teams structure their work, how they sold their magazine to an audience, how they write, design and structure their pages and the overall tone they present. Put simply i wanted to see how they made game magazines so that i might learn from their work and implement it in my own.
Yes though much more primary research than secondary research,
Primary research because it i was looking at actual game magazines and this allowed me to see what writing style would be ideal. furthermore it made me think about what i might want to include in the sections of my magazine and how to structure the pages, what colour scheme would be appropriate, best order of content, what to include on the front page etc. Secondary research was less useful because i couldn't find any books in the library about making magazines, and though there were magazine articles on the Internet which i found useful.
Did you find out anything new about your proposed idea - e.g. an artist, director, shooting style or colour scheme?
I found out how to best structure the pages, and what to include in them, furthermore i was shown a variety of different colour schemes.
Do you feel more confident about producing your media product after completing your research?
Do you feel more confident about producing your media product after completing your research?
Yes i do feel more confident, i feel as though i could start designing the pages and writing, in fact I've already started some of the articles already.
Can you identify the three most important findings you discovered in your research?
Can you identify the three most important findings you discovered in your research?
Narrative and visual techniques to keep my reader interested, for example spiking the camera or breaking the forth wall.
What has changed about your idea after you have completed your research?
I now know what my idea will look like, what the words will sound like, how i will structure the pages, and I'm considering other things too now like what colours i should use, what pictures to use etc. An example of this might be that i have decided to make my magazine 8-12 pages long
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