Tuesday, 13 December 2016

The rationale + evaluation for my Lovecraftian board game and my peer assessment of another game


Rationale
My board game fulfils the brief criteria because:
i have the finished product - shown above. It is clearly a board game because it takes one of the oldest board games in existence (snakes and ladders) and reworks it. Furthermore i've taken a popular character from media and used it in a game so this demonstrates a clear product identity (a Lovecraftian identity).  

I brought in the new identity because i thought the conventional snakes and ladders format would be too childish for my target audience, this is why i introduced the darker theme - since it should grab the attention of an older age group more easily.

The supporting objects: The ship figurines, the logo for the game, and the rules for the game.
This means that the game is in it’s complete form and can be played by anyone.

As stated in my research this game is aimed at teenagers and i think it fulfils this through it’s design features and it’s overall theme.


Peer assessment - max’s game
I thought this game was well made but not because of it’s design - that was relatively simple. It was it’s rules and gameplay that made it very approachable and compelling.

The game revolves around player interaction and deception, it has a huge amount of depth because you can play it in innumerable different ways. The competitive nature of the game makes it so enjoyable and interesting and it can be approached by a very broad audience.

I think it will fit with the brief as long as my friend can show that he has included supporting parts like a logo or rule set.


Evaluation
In conclusion i am pleased with my finished product.
I think it more than accomplishes the requirements of the brief and might even exceed it. I did it solo too which meant i had none of the help others in the course did, i feel this further shows the merit of my effort.

It started as a series of outlines at the beginning of the project and slowly evolved into a full piece of work. I used lovecraftian pictures as a reference to draw cthulhu and artwork of waves as inspiration to make them seem realistic as well.

I think the greatest strength of my game is it’s rule set and artwork, i feel the art looks perfect and hits the theme and target audience, and i feel the rules are complex enough to be interesting for my audience without bogging them down in numbers and figures.

I don't think either of these factors are perfect, far from it, the artwork is far from professional and i realise that the rules can be confusing after testing the game. I am less happy about my logo, i feel it doesn't fit with my target audience, it’s cute design clashes with the actual product and i don't actually like the artwork itself either, it looks unfinished and crude.

But overall i feel my product was well done. I had a lot of fun making it too. I think that if i had more time then first i would fix the logo and then i would’ve i would’ve made the artwork more detailed - more shading - and i might’ve streamlined the rules.


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